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Distance
between hubs shall be 18 feet.
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Toss
coin to determine which player shall pitch first. All subsequent
first pitches are made by the player who scores on the previous pitch.
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Pitcher's
forward foot must not extend beyond hub.
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All
pitching is alternated. At no time shall a player make two
successive pitches.
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As
soon as a quoit touches the floor it is considered dead and does not
count.
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Should
a quoit hit foul and then go onto the board and disturb other quoits,
said quoit should be removed and disurbed quoits replaced to their
original position.
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If
no ringer is made, the quoit nearest the hub counts as one point in
scoring. In the event a player has two quoits nearer the hub
than either quoit of his opponent, he scores two points. (1 for each
quoit)
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If
a "leaner" is made it counts as only one point. (a leaner is
a quoit which rests on top or against the hub)
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A
properly thrown quoit landing on the slate board that bounces and
turns upside down (commonly known as a female quoit) retains its
scoring value.
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Should
a player make a ringer and also have a quoit nearer the hub than his
opponent, he shall receive four points. (three points for the ringer
and one point for the closest quoit)
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Each
ringer pitched counts as three points, except:
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When
some player pitches two ringers, one directly on top of the other,
six points are counted.
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When
first player pitches a ringer, which is topped by opponent, the
opponent receives 3 points.
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When
first player pitches a ringer, which is topped by opponent, and
then again topped by first player, the last ringer made counts as
3 points for the first player.
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As
a premium, when 4 ringers are made, the player pitching the last
ringer wins the game.
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Twenty-one
(21) points is game.
The
ethics of good sportsmanship demand that players should not do anything to
annoy or distract the atttention of the player pitching.
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